Water Spells

Water Spells are incantations used to manipulate the element of water.

Water is the element of purification, regeneration, and healing. Water from the Cup of Life has the power to cure any injury, and the Vilia, spirits of the brooks and streams, possess powerful healing magic.

It is also associated with intuition and divination. A common branch of scrying is hydromancy, a practice which allows Seers to view events through a water medium.

History
Nimueh combined the elements of earth and water to create the Afanc. She also used hydromancy to spy on her enemies (The Mark of Nimueh, The Poisoned Chalice).

When the Curse of the Unicorn caused Camelot's wells to fill with sand, Merlin tried to use his magic to turn the sand into water (The Labyrinth of Gedref).

When Arthur was bitten by the Questing Beast, Merlin went to Nimueh and bartered his life for a cure. Once the bargain was struck, Nimueh summoned rain clouds to fill the Cup of Life, as only water drawn from it had the ability to save the prince (Le Morte d'Arthur).

According to Gaius, Cornelius Sigan demonstrated impressive control over the element of water and was able to control the tides themselves (The Curse of Cornelius Sigan).

When Arthur and his men attacked the Druid camp, Merlin created a cloud of mist to help Mordred, Morgana, and Aglain escape (The Nightmare Begins).

Merlin used a water spell to heat Arthur's bathwater (The Lady of the Lake).

Merlin conjured a jet of water to wake Gaius from a sleeping enchantment (The Fires of Idirsholas).

When Morgana returned to Camelot after her abduction, she collected Uther's tears of joy with a handkerchief. She later brought this handkerchief to Morgause, who used the tears in a potion to enchant a Mandrake Root that Morgana later hid beneath Uther's bed. The enchantment induced nightmarish hallucinations that led the court to believe that Uther was losing his mind (The Tears of Uther Pendragon).

While on a quest to the Perilous Lands, the Fisher King gave Merlin the Avalon Vial and told him that it would help him in the dark times to come. Later, after Morgause and Morgana conquered Camelot, Merlin discovered he could contact Freya's spirit through its waters (The Eye of the Phoenix, The Coming of Arthur).

After Merlin was badly injured by the Dorocha, the Vilia, spirits of the brooks and streams, used their healing powers to save his life (The Darkest Hour).

Merlin saw a vision of Arthur's death in a pool of water (Arthur's Bane).

Ruadan used water to write a message to Morgana. He dipped a small white quill in a cup, wrote out his message, then used a nonverbal spell to make the writing appear as though it had been written with black ink (Arthur's Bane).

The Disir were said to divine the will of the Triple Goddess in an ancient pool fed by a sacred spring at Caerlanrigh, which was the very center of their powers (The Disir).

Known Spells

 * Used by Nimueh to view Camelot in her scrying fount (The Mark of Nimueh):
 * "Diegol cnytte, gewitte me yst, aliese hine, to Camelot he cymþ."


 * Used by Nimueh to view Merlin in her scrying fount (The Poisoned Chalice):
 * "Diegol cnytte, gewitte me yst, þa tacnian me yst þonne ieceþ sicle. Diegol cnytte, gewitte me yst, þa tacnian me yst þonne ieceþ sicle. Swilte ar ond calan, drædan morðor, to Camelot he cymþ!"


 * Used by Merlin to turn sand into water (The Labyrinth of Gedref):
 * "Greot gecuman leccan. Gecuman gedrye waeter."


 * Used by Nimueh to summon rain clouds (Le Morte d'Arthur):
 * "Tídrénas!"


 * Used by Merlin to summon a cloud of mist (The Nightmare Begins):
 * "Bøanløag gesweorc."


 * Used by Merlin to heat Arthur's bathwater (The Lady of the Lake):
 * "Onhaet tha waeter!"


 * Used by Merlin to conjure a jet of water (The Fires of Idirsholas):
 * "Brimstream!"


 * Used by Morgause to enchant a Mandrake Root with Uther's tears (The Tears of Uther Pendragon):
 * "Mid paem wundorcraeft paes ealdan aew ic pe hate niman Utheres wopdropa ond pa gemengan mid his blode. Sy he undewitting ond deofolseocnes his heortan afylle."

Appearances

 * Series 1
 * The Mark of Nimueh
 * The Poisoned Chalice
 * The Labyrinth of Gedref
 * Le Morte d'Arthur


 * Series 2
 * The Curse of Cornelius Sigan
 * The Nightmare Begins
 * The Lady of the Lake
 * The Fires of Idirsholas


 * Series 3
 * The Tears of Uther Pendragon: Part One
 * The Coming of Arthur: Part Two


 * Series 5
 * Arthur's Bane: Part Two
 * The Disir